Hobgoblins in the Asciiverse are renowned for their strategic prowess and unwavering loyalty to their factions. Often operating in well-organized units, they excel in warfare and tactical maneuvers, wielding various digital weaponry and employing complex algorithms to gain the upper hand in battles. Respected for their code of honor and formidable combat skills, hobgoblins play significant roles in the shifting alliances and conflicts that shape the digital realm. While often feared for their military might, some hobgoblins leverage their strategic expertise and sense of honor to seek peaceful solutions and foster diplomatic ties amidst digital upheaval.
Medium humanoid (goblinoid)
Armor Class 13 (chain shirt) Hit Points 16 (3d8 + 3) Speed 30 ft.Fortitude 12 (+1), Observation 10 (+0), Reflexes 14 (+2), Might 13 (+1), Acumen 10 (+0), Transcendence 8 (-1)
Skills Stealth +4 Senses darkvision 60 ft., passive Perception 10 Languages Common, Goblin Challenge 1/2 (100 XP)
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
Actions Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 1) slashing damage, or 8 (1d10 + 1) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.