The Chromavore roams the Bitbloom Forest, just beyond the outskirts of Codehaven. This extraordinary animal combines the characteristics of a horned beast and a nimble rodent,standing at about three feet tall at the shoulder with a sleek and elegant physique. Its body is adorned with a mesmerizing coat of digital fur that glimmers with shifting colors and patterns, mirroring the ever-changing hues of the forest. Its long, graceful horns arch from its head, serving both as a means of defense and a striking feature in its appearance.
The Chromavore is an omnivorous creature; while it primarily feasts on pixelated plants and digital flora, it also possesses the ability to consume small quantities of digital data and code. This remarkable adaptation allows it to absorb the vibrant energy present in the Bitbloom Forest, making it an integral part of the forest's digital ecosystem.The creature is often found frolicking amidst the shimmering pixelated ponds and crystal-clear code streams that run through the Bitbloom Forest. It gracefully navigates the terrain, leaping from stone to stone, showcasing its agility and surefootedness. Despite its captivating beauty, the Chromavore is an elusive and timid creature. It possesses a keen sense of awareness and is quick to retreat into the depths of the Bitbloom Forest at the slightest sign of disturbance.
Armor Class 13
Skills Perception +3, Stealth +5
Keen Senses. The Chromavore has advantage on Wisdom (Perception) checks that rely on sight or smell.
Agile Jumper. The Chromavore can move through the pixelated terrain of the Bitbloom Forest without impediment, treating it as normal terrain. Additionally, the Chromavore can move across liquid pixelated surfaces without sinking.
Charge. If the Chromavore moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (1d10) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Horn. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.